Los Santos buildings finally get the depth they deserve. This mod layers parallax on top of existing structures, so walls, brickwork and facades read as actual surfaces instead of flat textures. The base game's style stays intact - everything just looks sharper, more three-dimensional and a lot less plastic, especially when you're walking through the dense downtown blocks. Parallax Series: Buildings - November Update New pass over the city: cleaner textures, tighter reflections, and surfaces that finally hold up to a close look. Architecture has more weight to it, the streets feel busier, and the whole place reads as a proper city instead of a backdrop. Parallax Series: Buildings - December Update Third drop pulls everything together. Downtown rooftops, worn-down old neighborhoods, side streets - all of it now shares a consistent look. Concrete, brick, graffiti, signage and structural details got the parallax treatment across every district, so districts flow into each other instead of clashing. Parallax Series: Buildings - February Update February '26 hits the coast. Vespucci and the surrounding shoreline went through a full pass: boardwalks, piers and seaside facades now have real 3D depth in the brickwork and wooden boards. Shadows sit naturally on stone and timber, and the whole strip feels solid instead of painted-on. Parallax Series: Buildings - May Update May brings the same treatment to the rich side of town. Del Perro and Rockford Hills are in: mansion facades with proper volume, deep boutique storefronts you can actually look into, and reworked pier textures along the shore. Coastal hotels finally look the part.